No tutorial wall
One screen of rules, then you are playing. If a game needs a fifteen-minute onboarding to make sense, the design is wrong and we go back to it rather than write more onboarding.
JMAK Games is a mobile game studio. We build small, sharp games for iOS and Android — free, playable offline, and with no ads, no accounts and nothing to buy. Three titles are out; five more are in the workshop.
We started in 2026 with a single standard: a game should teach itself in two minutes and still have something left to master after a hundred rounds. Everything we ship is built to that, and nothing ships until it clears it — which is why there are three games on the store and five still in the workshop.
One screen of rules, then you are playing. If a game needs a fifteen-minute onboarding to make sense, the design is wrong and we go back to it rather than write more onboarding.
No ads, no in-app purchases, no subscription, no account. Nothing is held back behind a paywall or a timer, because there is no paywall and there are no timers.
Every game runs entirely on your device. Turning off mobile data changes nothing about how any of them play — the only thing that ever leaves is anonymous crash and gameplay analytics.
Mathematical strategy card game
One shared number, four opponents, one target. Land it on exactly 67 — or bust and hand the win over.
One-finger survival arcade
Dogs are coming and the child is in the middle. Tap a dog and it bolts — until more arrive than one finger can service.
Endless reaction game
Tap the creature to keep it alive. Every tap makes it bigger, and bigger means faster — so every save costs you.
Tactical deduction duel
Four creatures a side, one life each, most of the board under fog. Find them before they find you — and the eight tiles in the middle never clear.
Location-based detective game
A case file, a real city, and a suspect you have to earn. Walking to the place is what unlocks the evidence — and the accusation only counts once you can back it with three pieces of it.
Hidden-information maze duel
Build a maze to trap your rival, then race to escape theirs first — blind, through fog, hitting walls until you bump them.
Tactical grid duel
Tic-tac-toe with the lid off: a ten-by-ten board, unlimited pieces, and mines and bombs to bury under your opponent's best line.
Physics puzzle
Command a colony that links its own bodies into living bridges and towers. Reach the food, spend as few ants as you can.
Bug reports, feedback, press — it all goes to one address, and a person reads it. We aim to reply within three business days.