JMAK Games — mobile game studio
Two minutes
to learn.
A hundred rounds
to master.
Ten titles. Free to download, plays offline, no ads in the way.
The lineup
What we make
01
One screen of rules, then you are playing. If a game needs fifteen minutes of onboarding, the design is wrong — so we go back to the design.One screen of rules, then you are playing.
02
Free to download, free to play, no ads in the way. Every game ships complete: the whole thing at first launch, not a slice of it on a timer.Free to download, no ads. Every game ships complete.
03
The games run on your device. Turn off mobile data and nothing changes — except in Urban Clues, which fetches its street map as you walk. All that ever leaves is anonymous crash and gameplay analytics.Runs on your device. Only the Urban Clues map needs data.
In the workshop
The studio
We started in 2026 with a single standard: a game should teach itself in two minutes and still have something left to master after a hundred rounds.
Our developers work fast — under a month from idea to store — and that time goes into the parts you actually feel: how it plays, how it holds you, and whether you come back.
Every game ships free on iOS and Android and carries no ads. All of them play offline except Urban Clues, which needs a connection for its street map.

Bug reports, feedback, press — it all goes to one address, and a person reads it.Bug reports, feedback, press — a person reads it.