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JMAK Games — mobile game studio

Two minutes
to learn.
A hundred rounds
to master.

Ten titles. Free to download, plays offline, no ads in the way.

New case · Out now on iOS

Urban Clues:
The Fourth Face
Walk the case.

A case file, a real city, and a suspect you have to earn. Walk Minsk, question the people who were there, and put your name to an answer.

Just updated · Out now on iOS

Infinite
Tic-Tac-Toe
Five in a row.

A ten-by-ten board, five in a row to win, and mines to bury under your opponent’s best line.

In development · iOS & Android

Gravity Run
How far
can you go?

Hold to thrust, let go to coast, and swing around planets for speed — in the real Solar System, on today’s date.

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The lineup

Five you can
play now.

In the workshop
05
Out now
05

Out now

Mathematical strategy

CRAZY MONKEY 67

Out now

One-finger survival

PAWS OFF!

Out now

Endless reaction

MONEV

Out now

Neon five-in-a-row

INFINITE TIC⁠-⁠TAC⁠-⁠TOE

Out now

The Fourth Face · Detective

URBAN CLUES

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What we make

Three rules
we don’t break

  1. 01

    No tutorial wall

    One screen of rules, then you are playing. If a game needs fifteen minutes of onboarding, the design is wrong — so we go back to the design.One screen of rules, then you are playing.

  2. 02

    Free, and finished

    Free to download, free to play, no ads in the way. Every game ships complete: the whole thing at first launch, not a slice of it on a timer.Free to download, no ads. Every game ships complete.

  3. 03

    Works on a plane

    The games run on your device. Turn off mobile data and nothing changes — except in Urban Clues, which fetches its street map as you walk. All that ever leaves is anonymous crash and gameplay analytics.Runs on your device. Only the Urban Clues map needs data.

In the workshop

More
being built.

In development

One-touch space flight

GRAVITY RUN

In development

Two players · One phone

TIC⁠-⁠TAC⁠-⁠TOE: HOTSEAT

In development

Tactical deduction duel

DEEP THICKET

In development

Hidden-information maze race

aMAZE!

In development

Physics puzzle

ANT COLONY

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The studio

We build small,
sharp games.

2026
Founded
iOS · ANDROID
Platforms
FREE
To play

We started in 2026 with a single standard: a game should teach itself in two minutes and still have something left to master after a hundred rounds.

Our developers work fast — under a month from idea to store — and that time goes into the parts you actually feel: how it plays, how it holds you, and whether you come back.

Every game ships free on iOS and Android and carries no ads. All of them play offline except Urban Clues, which needs a connection for its street map.

Say hello.

Bug reports, feedback, press — it all goes to one address, and a person reads it.Bug reports, feedback, press — a person reads it.