Asteroids hunt you
They don't drift past — they come for the creature. Tap them down before they land, because everything they carry works against you.
MONEV is a creature drifting through space, and it is always shrinking. Tap it and it grows — but the bigger it gets, the faster it flies. Speed is size. There is no other dial, and there is no way to win.
The whole game is a single verb and a single consequence. Feeding the creature is the only thing keeping it alive, and it is also the only thing making it hard to catch.
Every tap scores a point and makes the creature bigger. Stop tapping and it starves back down on its own — there is no idle state.
Speed is derived from size rather than tracked beside it, so the tension can't be tuned away: every save you make raises the price of the next one.
Tap empty space and it shrinks sharply. Let it get too small to hit and the run is over — the only question was ever how long.
Nothing on the field tells you what it carries until you tap it. The shape says whether it is likely to help or hurt; it never says which effect is inside.
They don't drift past — they come for the creature. Tap them down before they land, because everything they carry works against you.
Both are gifts, and the stars are the ones worth going out of your way for. Chasing one still costs you the taps you didn't spend on the creature.
The fastest thing on the field and the only one that could be either. Tapping one is a decision you make in about half a second.
There is no cleanse and no expiry shortcut. Pick up a good one while a bad one is still running and you are simply playing both at once, each on its own timer.
MONEV is with Apple for review, not on a store shelf — so there is nothing here to download today. It will be free, with no ads, no in-app purchases and no account, and it makes no network requests at all: your best run is stored on your device and nowhere else.