Coming soon Survival arcade

Dogs are coming.
Paws off.

Paws Off! puts a terrified child in the middle of a yard and a pack of stray dogs at every edge. Tap a dog and it turns tail and bolts. That is the whole game — until more dogs are arriving than one finger can service, and you have to start thinking.

  • 7Difficulty tiers
  • 3Abilities
  • 1Finger
  • 0Ads or purchases
Paws Off! — a child surrounded by five snarling dogs
How it plays

One verb, rising volume

Tap any dog, at any range, to scare it off. No aiming, no ammo, no cooldown. The pressure is volume: dogs walk in from every edge, and the pack grows and quickens the longer you last.

  1. 01

    Read the field

    Dogs enter from the edges and head for the child. Some are faster than others, and the ones already close are the ones that matter.

  2. 02

    Tap, or spend

    A tap scares one dog off. When one finger stops being enough, an ability buys the difference back — but each one has to recharge.

  3. 03

    Keep the child standing

    Every dog that reaches the child costs a heart. At zero hearts the run ends, your survival time is shown, and you go again.

Three abilities

Each arrives as the pressure does

Slow

A zone that drags every dog inside it down to a crawl. It doesn't remove anything from the field — it just buys you the seconds to get to them.

Unlocks at 15 seconds

Barrier

A log wall that stops dogs dead in a lane. Walls stack, and they come down by being broken rather than replaced — so where you put one matters for the rest of the run.

Unlocks at 30 seconds

Fear Burst

Clears everything near the child at once. It comes last on purpose: handed it early, you'd use it as a first resort and never learn to read the field.

Unlocks at 60 seconds
Seven tiers, one clock

The yard tightens as you last

  • Easy
  • Comfortable
  • Effort
  • Concentration
  • Hard
  • Extreme
  • Godlike

Only two things change across the tiers — how many dogs are on the field and how fast they walk — and they never tighten on the same second, so there is always one variable you can still read. Past six minutes the game stops pretending you are meant to survive, and just measures you.

Watch for the pup

Not every dog is a threat. The little one trailing green hearts is bringing a heart back. Tap it and you lose it — and Fear Burst doesn't discriminate either.

Both ways up

Portrait and landscape each get their own hand-built arena rather than a stretched version of the other one. Turn the phone and the yard is genuinely a different shape.

Nobody gets hurt

Dogs are scared off, never harmed. Taps are shouts. Scared dogs bolt away with their tails down, and that is the whole fantasy — no damage numbers, no yelps, no injury anywhere in the game.

Screens

See it in play

Menu screen with the difficulty tiers
Pick a tier
The arena with dogs walking in from every edge
The yard
A tapped dog turning tail and bolting
A dog bolts
Fear Burst clearing the area around the child
Fear Burst
The one-screen how-to-play panel
How to play
Results screen showing the survival time
Your time

Not out yet

Paws Off! is finished and in testing, not on a store shelf — so there is nothing here to download today. It will be free, with no ads and no in-app purchases, on iOS and Android.