Slow
A zone that drags every dog inside it down to a crawl. It doesn't remove anything from the field — it just buys you the seconds to get to them.
Unlocks at 15 secondsPaws Off! puts a terrified child in the middle of a yard and a pack of stray dogs at every edge. Tap a dog and it turns tail and bolts. That is the whole game — until more dogs are arriving than one finger can service, and you have to start thinking.
Tap any dog, at any range, to scare it off. No aiming, no ammo, no cooldown. The pressure is volume: dogs walk in from every edge, and the pack grows and quickens the longer you last.
Dogs enter from the edges and head for the child. Some are faster than others, and the ones already close are the ones that matter.
A tap scares one dog off. When one finger stops being enough, an ability buys the difference back — but each one has to recharge.
Every dog that reaches the child costs a heart. At zero hearts the run ends, your survival time is shown, and you go again.
A zone that drags every dog inside it down to a crawl. It doesn't remove anything from the field — it just buys you the seconds to get to them.
Unlocks at 15 secondsA log wall that stops dogs dead in a lane. Walls stack, and they come down by being broken rather than replaced — so where you put one matters for the rest of the run.
Unlocks at 30 secondsClears everything near the child at once. It comes last on purpose: handed it early, you'd use it as a first resort and never learn to read the field.
Unlocks at 60 secondsOnly two things change across the tiers — how many dogs are on the field and how fast they walk — and they never tighten on the same second, so there is always one variable you can still read. Past six minutes the game stops pretending you are meant to survive, and just measures you.
Not every dog is a threat. The little one trailing green hearts is bringing a heart back. Tap it and you lose it — and Fear Burst doesn't discriminate either.
Portrait and landscape each get their own hand-built arena rather than a stretched version of the other one. Turn the phone and the yard is genuinely a different shape.
Dogs are scared off, never harmed. Taps are shouts. Scared dogs bolt away with their tails down, and that is the whole fantasy — no damage numbers, no yelps, no injury anywhere in the game.
Paws Off! is finished and in testing, not on a store shelf — so there is nothing here to download today. It will be free, with no ads and no in-app purchases, on iOS and Android.